Author: mschutzner
New Aliasing.Pro Logo!
I have been wanting to replace the logo for Aliasing.Pro for some time now. The frog is not unique or descriptive for my kind of project. My wife suggested a color palette with a paint brush. I thought it would be ideal for the logo to be made with pixel art. It took a bit […]
Aliasing.Pro Version 5.6 Plans
I have been taking a break from working on the project because it seems unwise to start coding a refactor as big as version 6 without having clear user stories in mind. I got a bit carried away with the plans to have the entire engine be tile based. I still want to make the […]
Aliasing.Pro Tile Engine
I’m making progress on version 6! The three new project modes are low-res 128×80, mid-res 256×160, and high-res 384×240. Low-res and mid-res projects use 8×8 tiles, while high-res tiles are 12×12. The output area is either portrait or landscape of 16×10 tiles for low-res and 32×20 tiles for mid-res and high-res projects. Individual sprites can […]
Brainstorming Aliasing.Pro Version 6
I have been working on a Aliasing.Pro since October of 2023 called and version 5 is close to what I had in mind for the app from its conception. The goal for version 6 is to be able to export animated GIFs with retro aesthetics that can be shared in a gallery. One feature I […]
A Little Update With More to Come!
When I made this website, I intended for it to be a simple portfolio. I have been working on Losing Is Fun since 2017, and Aliasing.Pro since October of 2023, but have had basically no following because I haven’t put myself out there online. I think now is the time to start using this site […]
Aliasing.Pro Version 5
Aliasing.Pro is now on version 5 which adds advanced guide layers, the ability to make selections using canvases and color swatches, an improved dashboard, and more! You can also use shift, alt, and ctrl for tools from the toolbar even when yo don’t have a keyboard! Check out the new guide and video tutorial!
Aliasing.Pro Version 4
Aliasing.Pro is a web app I am developing which is for making pixel art using 32 color palettes. I had the idea for starting the project when working on Losing is Fun. Up until now I have used Photoshop to make the panels and I have to change many of the settings to prevent anti-aliasing. […]
Losing is Fun – Konlilomonth
I have been working on a video game spin off that will continue one of the storylines of my comic. The characters are about to enter a dungeon in a pyramid so I thought, “Why not make it a video game? Homestuck did it!” Homestuck never had much gameplay in it’s games. I wanted something […]
Losing is Fun – The Interactive Comic
In the summer of 2017, after I grauduated from California State University, Northridge, I started posting a interactive comic/forum game to the Bay12 Forums. I was inspired by The Littlest Cheesemaker, an interactive comic set in the Dwarf Fortress universe which was, in turn, inspired by Homestuck. The user evictedSaint posted images and text to […]